With extensive experience as a mobile, web, desktop and game developer, including the use of game engine technology for immersive experiences and entertainment, I’m well placed to take your project from concept to delivery.
In my portfolio below, you’ll find a few key highlights

Border Bots VR
Border Bots VR is a comedic slice-of-life, narrative-driven puzzle game where players use physical interactions, deduction and brute force to identify malfunctioning robots whilst keeping their job safe and their mechanical companions happy.

Package Profiles
Package Profiles is a Unity asset allowing developers to directly link project dependencies to Unity Build Profiles. Straightforward CI integration removes the need for custom shell scripts, whilst verification tools highlight potential problems.

vTime XR
vTime XR was the first VR & AR social network, targeting all platforms including the Meta Quest family. Extensive avatar customisation options allowed users to represent themselves whilst chatting in a wide variety of virtual environments.

Companion
Companion is a patented technology designed to facilitate device-agnostic participation in shared immersive environments. Using Companion, a quick onboarding process from a user allows them to bring their device into a multi-user virtual environment, seamlessly augmenting the user / player’s experience.

Aspect AR Gallery App
Aspect was an Augmented Reality art gallery app which allowed users to visit a physical art gallery and then view animated or interactive versions of an artist’s work by holding their device up to the physical image.